Connectivist

=**The Connectivist Classroom**=


 * Bibliography** (Articles, books, and resources that informed our course design. These are not necessarily "connectivist" resources but challenges and ideas that were met on the way. Some of these were discovered in George Siemen's excellent class "Connectivism and Connective Knowledge.")

Albion, P and Maddux, C (2007) Networked Knowledge: Challenges for Teacher Education. Journal of technology and Teacher Education, Education Research Complete; 15(3):303-310. []

Asimov, Issac (1951) "The Fun They Had." Fantasy and Science Fiction Magazine. <__[]__>

Baron, N. S. (1988). //Low on RAM: The Semiotics of Computing//. The Semiotic Web. Berlin ; New York : Mouton de Gruyter. [|MORE]

Barthes, R. (1972). Mythologies. London: J. Cape.

Bessenyei, István (2008) Learning and Teaching in the Information Society: eLearning 2.0 and Connectivism <[].>

Birkerts, Sven //(1995) The Gutenberg Elegies : The Fate of Reading in an Electronic Age.// Fawcett Books, NY.

Blowers, Helene. (2006) "The 23 Things." Learning 2.0. Public Library of Charlotte & Mecklenberg County blog. <[]> Our content was directly inspired by this blog posting and its many imitators and reiterations.

Brafman, Ori and Beckstrom, Rod A. (2007) The Starfish and the Spider. <[] > This is a popular business book, but it inspired ideas about how we can make a self-directed curriculum. Curriculum that is group-oriented (and leaderless) rather that forcing people to go off by themselves or being micromanaged by a teacher or alpha student).

Brown, John Seely and Adler, Richard P.(2008) "Minds on Fire: Open Education, the Long Tail, and Learning 2.0" <[]>

Bruffee, Kenneth A. (1983) Collaborative Learning: Higher Education, Interdependence, and the Authority of Knowledge. Baltimore: John Hopkins University Press.

Codognet, Philippe (1999) The Semiotics of the Web. Université Paris 6. Paris, France. <__[|http://pauillac.inria.fr/~codognet/web.html]__>

Conole, Gráinne (2008) "New Schemas for Mapping Pedagogies and Technologies." <[]>

Conole, Gráinne (2008) "Cloudworks: Social networking for learning design." <[]>

Cormier, Dave. (2008). “Rhizomatic Education: Community as Curriculum” <[] >

Downes, Stephen (2006) "Learning Networks and Connective Knowledge." <[]>

Dreyfus, Hubert L. (2001). //On The Internet//. London and New York: Routledge Publishing

Dron, J. & Anderson, T. (2007). "Collectives, Networks and Groups in Social Software for E-Learning." In G. Richards (Ed.), Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2007 (pp. 2460-2467). Chesapeake, VA: AACE.

Friedman, Thomas L. (2005) //The World is Flat//. Farrar, Straus and Giroux. New York.

Gee, James Paul. (2004) //Situated Language and Learning: A Critique of Traditional Schooling//. New York: Routledge. I am interested in this work because of work I have done with a number of instructors in Second Life. Using virtual worlds effectively is both a concern of learning and teaching.

--- //What Video Games Have to Teach Us About Learning and Literacy//. New York: Palgrave Macmillan, 2007.

---. "Good Video Games and Good Learning." <[]>

Godwin, Peter. (2006). "Information literacy in the age of amateurs: How Google and Web 2.0 affect librarians' support of Information Literacy." //ITALICS//, 5(4). eLIT 2006 Special Issue. Last retrieved from [|www.ics.heacademy.ac.uk/italics/vol5iss4/godwin.pdf] on March 5, 2008.

Granovetter, M. (1973): //The strength of weak ties//. In: Am J. of Sociology, 78, 1360-1380 <[]>

Heim, Michael (1993) //The Metaphysics of Virtual Reality//. Oxford University Press. NY.

Heylighen, Francis (2001) Complexity and Information Overload in Society: why increasing efficiency leads to decreasing control. <[]>

--- (2007): "The Global Superorganism: an evolutionary-cybernetic model of the emerging network society", Social Evolution & History. 6 No. 1,p. 58-119 <[]>

Heylighen, Francis, et al. (2001) The Emergence of Distributed Cognition: a conceptual framework. Proceedings of Collective Intentionality IV, Siena, Italy. <[]>

Illich, Ivan (1971) //Deschooling Society//. Harper & Row Publishers Inc. NY

Jenkins, H., Clinton, K., et al (2006). //Confronting the Challenges of Participatory Culture: Media Education For the 21st Century//. Chicago: The MacArthur Foundation. < []>

Jenkins, H. (2006). Convergence Culture: Where Old and New Media Collide //.// New York: New York University Press. <[]>

Kerr, David, et al. (2003) Networked Learning Communities. NFER, London, UK. <[]>

Lévy P. (1997) //Collective Intelligence: Mankind's Emerging World in Cyberspace.// Plenum, NY.

Stephen Johnson, (2001) //Emergence: The Connected Lives of Ants, Brains, Cities, and Software//, Scribner, NY.

---(1997) //Interface Culture: How New Technology Transforms The Way We Create & Communicate//. Perseus Books.

Laat, Marten de. (2005) //Networked Learning. Phd dissertation. Utrecht. //

Maness, Jack M. (2006). //"Library 2.0 Theory: Web 2.0 and Its Implications for Libraries."// Webology, //Volume 3, Number 2 (June, 2006). Last retrieved from [|www.webology.ir/2006/v3n2/a25.html] on March 5, 2008.//

McCarthy, Helen et al. (2004) Network Logic: Who governs in an interconnected world? Demos. London, UK <[]>

McLuhan, M. and Fiore, Q.(1967) //The Medium is the Message.// Singapore: HardWired.

McLuhan, M. (1964). //Understanding media; the extensions of man//. New York, McGraw-Hill.

McLuhan, M. (1962). //The Gutenberg Galaxy//. New York, McGraw-Hill.

Merleau-Ponty, Maurice (2002). //Phenomenology of Perception. (Reprint of the 1962 edition). New York, London: Routledge Classics//

Oblinger, D., & Oblinger, J. eds. (2005). //Educating the Net Generation//. Washington, DC: Educause. (E-book)  We have not put together a really solid position on this "net gen" thing. We know that technology is changing the way people think and learn and but it is more culturally and class-based (i.e., if your parents or schools had that money for a computer). We read this for the ideas on adapting to change.

Palloff, Rena M., and Keith Pratt.(2005) //Collaborating Online: Learning Together in Community//. San Francisco, CA: Jossey-Bass.

---. (2007) //Building Online Learning Communities: Effective Strategies for the Virtual Classroom//. San Francisco, CA: Jossey-Bass.

Phelps, Renata (2003) //Developing Online From Simplicity toward Complexity: Going with the Flow of Non-Linear Learning//. 

Plato. trans. Jowett, B. (1953) //Phaedrus//. Oxford: Clarendon Press.

-- (1953) //Meno//. Oxford: Clarendon Press.

Rettberg, Jill Walker. (2008) //Blogging.// Polity Press, Cambridge. UK.

Romeis, Karyn (2009) //Kayrn Romeis Major Project.//< [] >

Roszak, T. (1986) //The Cult of Information: the folklore of computers and the true art of thinking//

Siemens, George. (2004) “Connectivism: A Learning Theory for the Digital Age” <[|//http://www.elearnspace.org/Articles/connectivism.htm//]>

--- (2006) //Knowing Knowledge.// <[]>

//--- (2005) "Connectivism: Learning as network creation." <[|//http://www.elearnspace.org/Articles/networks.htm]>

--- (2003) Learning Ecology, Communities, and Networks: Extending the classroom //

Turkle, Sherry. (1995) //Life on the Screen: Identity in the Age of the Internet.// New York: Simon & Schuster

Verhagen, B. v. (2006). //Connectivism: a new learning theory?// Enschede, Netherlands: University of Twente. //[|////http://www.surfspace.nl/nl/Redactieomgeving/Publicaties/Documents/Connectivism%20a%20new%20theory.pdf////]//

Vygotsky, L. S. (1978). //Mind in Society: Development of Higher Psychological Processes// (14th ed.). Harvard University Press.

Wesch, Mike. (2007) //"A Vision of Students Today"// (video) YouTube. //// We were interested in this because we found it to be an exhilarating call to action. Many instructors found it depressing. We thought that was really funny.

Weinberger, David (2007) //Everything is Miscellaneous//. Times Books, NY

media type="youtube" key="sfEbMV295Kk" height="385" width="640"